Showing posts with label Niall Byrne. Show all posts
Showing posts with label Niall Byrne. Show all posts

Sunday, 11 March 2018

Edgy Uncle Reaper

Edgy Uncle Reaper

Hey Guys and Gals, Its been way to long.  This is the last illustration I made and debuted at Dublin Comic Con 2017.  Its also the second Overwatch illustration for a collection I will be working on.  Mostly for fun, There will definitely be a third one eventually.  Its an Edge Uncle Reaper to match the Daddy 76 illustration.  He baby sitting Baby Gremlin D.va and Kid Sombra.  I thought it be fun to use Reaper for for this because there is a lot of relate Uncle Reaper jokes besides the Daddy 76, Any way lets get down to the Breakdown.

1. Rough


I started with a very Rough Scribble and added a couple extra layers to work out the Details.


2. Line Art

After the Rough was finished I started work on the Line and little changes for comedic affect.

3. Flat Color

Once the line art was done.  I made a later under the line and worked out the silhouette for the characters and clipped the colour to that layer.  I also added a cool textured wall to make the image look a little more gritty.  The way I made the paint faded chipped away on the wall was a random combination of splatter brushes and dry brush lines and dust spots.

4. Final Render.
Once that was all done I started work on the shading and Highlights.  I also added the smokey effect Reaper has during his ultimate and more Lettering, I really love the green of baby D.va's little text saying "PEW PEW PEW PEW".  It really helps it stand out.

Anyway thanks so much for all the love and support, There will Definitely be a third one coming hopefully if  I get to do Dublin Comic Con this year.  It was a great experience and loved seeing all the beautiful Art, Cosplays, Guests and interacting with you.

if you want to see more follow me here :

if you want any of my stuff as tshirts or other merch follow me here.  It really helps me out alot.  Also if you want me to do any commisions drop me a msg and I'll get back to you ;)

Saturday, 2 September 2017

The Crash of Us : Coco Left Behind


Hey Guys and Gals.  I finally have some spare time so I'm gonna be putting up more of the new Illustrations I debuted at Dublin Comic Con 2017.  The Con was fantastic the best part was meeting some fans of my work.  I specifically remember an awesome Cosplayer dressed as classic Harley Quinn comming up with friends and saying hey thats Madmanwithagraphicstablet on tumblr.  Never did I think people would recognise me by my Tumblr name, its the best feeling ever.

Anyways here is an illustration that I've wanted to do since I did the First one.  The Crash of Us : Coco Left behind.  Its another Crash of us illustration, I honestly want to create a series of illustrations with this concept.  I was gonna call it the Crash of Us 2 but its based on the first last of us game.  Where Ellie meets David so I have Coco meeting N Brio and there talking about the gems from Crash 2.  So its a big massive mash up of the 2 franchises.  

If you like it and want it for yourself? check out the links below :)

Redbubble


Teepublic

Now lets get into the Breakdown.

1. Rough
Okay so I started with a light rough sketch and put thought into the overall look and what the illustration should be.  Orginally I was going to use the reference from the Ice lvls in Crash two, so I made the BG Look like they're in an Ice Cave.  but it didn't quite look right.

2. Rough 2


After afew alterations I made a mix of the snowy forest areas in crash 2 where you are chased by the polor bear and the area you meet David in "The Last of Us".  So you in a delapidated building in a snowy forest.  I also want to make the theme of the picture the Gem so I have made a suttle guide for the Gem Silhoutte.

3. Line and Charcater flat color


After that I moved on to doing the line art and color for just the characters in the Illustration.

4. Background and Flat color


After the characters were done I Spent the rest of the time working of the building and the broken roof showing the sky.  The background is broken into 4 different sections, the boxes in the foreground, 2 layers the are the wooden walls of the building and the fallen roof and rubble in the back of the Building.  I also broke it up to different colors to give it more depth and that there is palce between the planks of wood.

5. Lighting and Texture



After that I added the Snow Texture using gouche brushes I bought at christmas, the snow helps the lighting of the image and give makes it look more like the dark gritty look of "The Last of Us" and the Crash Level.  I also you made the sky and put an abondoned version of the cortex building into the background.  The Text is also a joke, and the font I dont think you can make online so I made it, masked and textured parts of it too look as close the Real Last of us text as possible,  I tried my hardest lol.

Anyway thanks so much for all the love and support.  if you want to see more follow me here :

if you want any of my stuff as tshirts or other merch follow me here.  It really helps me out alot.  Also if you want me to do any commisions drop me a msg and I'll get back to you ;)
thanks so much again for all the support.  keep an eye out for more very soon, theres more new illustrations comming!

Thursday, 16 May 2013

Love is Blind Layouts

Here are a few of the best Backgrounds in the film, some of the other backgrounds look better as stills with the Characters so I'll post the later on. The first pan is not in the final film but its still really good and took a lot of effort to make.  I used Corel Painter to make all the Backgrounds.